

Like many games, 4x (reminder: that stands for e xplore, e xpand, e xterminate and e xtremely silly genre terminology) strategy titles are a power fantasy.

Most of us end up as borderline failures with each rare moment of happiness drowned out by the nagging buzz of unpursued dreams. You did not create StarDrive, you didn’t think to use Kickstarter before all the cool kids were doing it, and you won’t ever read those stupid books anyway. It’s not going to happen, is it? That’s because you’re not Daniel DiCicco of Zero Sum Games. You can hire someone else to do the art and maybe some music, but that’s it. Imagine sweeping all those unfulfilled promises aside, right now, and getting down to creating a galaxy-spanning game of colony management, tech research, diplomacy, espionage, ship design and light RTS-style space combat. You, sat there in your pants with your lofty intentions to exercise more and read all those books. Imagine trying to make a 4x strategy game like StarDrive on your own.
