

Then the years start stacking, and before you know it, you jump from 30 to 38.

You have to study your enemy's movement or find yourself dying of old age faster than Walter Donavan at the end of Last Crusade! When you start, you are a spry young lad of 20 years, and you age one year upon the first death. This is also the first game I have played on the Epic Games service that has achievements, which I love! I can not say if it's specific to each game, but when I earned an achievement in Sifu, there was a very cool animation and curated achievement pop-up, contrary to Xbox and PlayStation static trophies/achievements. Maybe some of these things will be patched by the time you read this. The camera doesn’t move unless you tell it to, so it is a bit needy, leaving you with not-so-great views of the fight. There is no lock-on or targeting system, which can lead to randomly unleashing a flurry of punches on a wall instead of your opponent’s face. You can improvise weapons on the levels as well, including bottles, pipes, bricks, brooms, whatever you can pick up and throw and bash with. Picture the combat from the Batman Arkham games, but way more precise and nuanced.

However, as you take on more challenging enemies or face larger groups at a time, things become a bit more complicated. You can do light and heavy attacks that can be combined together, block, dodge, parry. Sifu is very much an action-adventure game, but the combat is performed in a much more complex fighting game style.
